![]() ![]() He has mastered the skill of spearing a fish and making a raft, but he has to learn a whole new set of survival skills back at home. We know, though, that the world he left now seems strange to him and that it will take a long while for him to reorient himself and decide where he will go next. But once he gets home, the movie falters. There are some moving and beautiful moments on the raft, especially the glimpse of a whale's eye peeking just above the water. But the film is more impressive than involving and begins to seem more of an acting exercise than a saga about the triumph of the human spirit or the importance of love and family. Noland is an engaging character, and Hanks is undeniably one of the world's most engaging actors. He shreds his leg on coral and has to extract an abscessed tooth. For 45 minutes, we are alone on the island with Noland. There is no music and almost no dialogue. There may be crystal waters and azure skies, but this is no Blue Lagoon, and Hanks is no Brooke Shields. This movie is a moving exploration of what happens when everything we hold on to is taken away from us. What finally makes it possible for him to leave isn't what he relied on in his old life but the hope he has learned on the island. He knows the tides and the seasons well and plans an escape, knowing he'd rather die out on the ocean than stay on the island. I cast away my faith in religion after my wife died. The new dictator immediately cast away everyone in the government, replacing them with his personal supporters. After the divorce, I cast away all mementos from my marriage that were still in the house. ![]() Four years later, the side of a cabin bathroom washes ashore, and Noland has what he needs to create a sail. To discard, dispose of, reject, or renounce something or someone. But he leaves one package unopened as a symbol of his identity - the man who gets the packages delivered. A volleyball, stained with his own blood, becomes a companion. 2000 Adventure/Drama 2h 23mChuck Noland, a Fedex executive, travels the world to improve his company's performance and the productivity. When he finally realizes no one's coming, he gets to work, using items from the packages as survival tools. He expects to be rescued and sorts the FedEx packages that wash up. But his plane crashes in the Pacific, and everyone else is killed. In CAST AWAY, Chuck Noland ( Tom Hanks), a precise time-watcher who works for Federal Express, is called to duty on Christmas Eve and promises his girlfriend ( Helen Hunt) that he'll be home for New Year's. ![]()
0 Comments
![]() One of his goals, besides improving literacy, was to simplify the language and some spellings. He was the writer of the first United States dictionary and a number of language primers. The reason the spelling is different in the United States is a man named Noah Webster. In United Kingdom or other Commonwealth dialects, ‘vigour’ is the more common spelling. In the United States, it is more common to spell the word ‘vigor’. While they are spelled differently, there is no difference between the two other than the region of the speaker or speller. ![]() Someone with a lot of vigor or vigour would have the ability to display a lot of strength if they were pushed to it. They mainly refer to the concept of strength or to it as a capacity. This nearly always means an active show of strength, such as weightlifting, instead of passive strength, such as enduring a hardship. ‘Vigor’ and ‘vigour’ are both noun forms. The adjective was first formed in Medieval Latin as ‘vigorosus’ from the word ‘vigor’, became the French ‘vigoros’, and was adopted into English from there. ‘Vigorous’ took a more indirect route to English. The Latin ‘vigor’ came from the adjective ‘vigeo’, which meant ‘I thrive’, ‘I prosper’, or ‘I live’. Both ‘vigor’ and ‘vigour’ come from the Latin and French spelling of ‘vigor’ – though it was also spelled ‘vigur’ and ‘vigour’ in French – which means much the same thing as the modern words do. All three words came through French from the Latin language. The words ‘vigor’, ‘vigour’, and ‘vigorous’ are all forms of the same concept. ![]() ![]() ![]() (Don't feel bad about using a guide for that one). However it was hindered by the "key" puzzle that had a frustratingly obtuse solution. The late game picks up, with the story taking an interesting turn, followed with a clever development on the original puzzle style. Unless I wasn't paying attention, there wasn't any suggestion this was the solution and was something I had to look up online in order to progress. ![]() (Slight spoilers for early puzzle) One puzzle simply required you to pick up a gem and place it against another one to magically remove a door blocking the path. However this doesn't help when one of the solutions to a puzzle is something you have never done before and wouldn't know unless you just tried everything. This became a problem later when trying to do a puzzle, as I was hesitant to try something for fear of having to restart when it turned out it was the correct method! The game does try to help by blocking off areas as necessary to stop you trying to find solutions in areas that are incorrect, which is appreciated. Additionally there were times that I became stuck due to placing objects in an area that I couldn't retrieve them again. As mentioned you can end up being very small in a giant world and this doesn't create a nice environment for experimentation as just moving from one point to another can take an unbareably long time. ![]() You can potentially waste hours trying something that will never work. The biggest issue, comes from the lack of direction. Maquette isn't a particularly long game at only 4-5 hours long, but can feel shorter given that a lot of the time is spent thinking about a potential solution to problems, rather than necessarily doing something in game, which can often be quite a lot of the time given the problem with some of the puzzles. This is tolerable when it's your falling in a game, but not when it's isn't your fault. The generous auto save meant this wasn't too much of an issue, however if you're unlucky you can end up pretty far back. Unfortunately there were a few glitches l experienced whilst playing, such as falling through the world, and getting stuck on certain objects. This creates a nicely complete looking world. Visually this is a fairly average looking game, however I did notice some Ray Tracing on the PS5 that was subtle enough to not go full "mirror surface" on everything but managed to alleviate the screen space reflection artifacts found when a foreground object occludes a distant reflection. Whilst the background noise is mostly quiet whilst playing, with small ambient effects there are also punches of music that play during key set milestones. (voiced by Bryce Dallas Howard and her actual partner Seth Gabel, which was a nice touch and created a hightened realism). It's a clever concept and this is backed by an endering story of a couple's relationship. The challenge is that you and any objects you carry, remain the same size and each "ring impacts the others, allowing you to carry an object to the model to create a bridge for the larger world you were just in. ![]() Going to the outside ring displays a model bigger than the previous and so forth. Moving into an inside ring displays a smaller model of the previous ring that you were just in. The world is infinitely big with the only restriction being the size of yourself This is best seen in video however to explain the design of the world it's best to imagine a circle cut into rings that you can move freely around. 70% PlayStation 5This is a puzzle game with a unique premise, that immediately hooked me. ![]() |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |